Tag Archives: cocos2d-x

Cocos2d-x Book Available Now from [Packt] Publishing

It has been difficult for developers new to cocos2d-x to learn this game framework but a new book just released will make it much easier.

The book, “Cocos2d-X By Example Beginner’s Guide”, provides an entertaining way of learning to develop cross platform games using cocos2d-x. 

There are several game examples, Air Hockey, Sky Defense, Rocket Through, Victorian Rush Hour, and Eskimo to demonstrate all the capabilities of cocos2d-x with special attention to the physics engine Box2D.  The Appendix provides additional reference information on Vector calculations that help in rotating objects and controlling angular base speeds.

The material is presented well and even provides an overview of C++ as the book goes along so it is perfect for the beginner that wants to learn to make games on multiple platforms (iOS, Android, Blackberry, etc) but also provides in depth information that even the advanced cocos2d-x programmer will appreciate.


If you sign up on the PACKT pub website you will be sent special offers, sometimes up to 60% off their Ebooks.  You can also find this book on Amazon and many other places including the link below directly from the publisher.

Buy it now from: http://www.packtpub.com/cocos2d-x-by-example/book

The author of the book also has a great blog with additional tutorials where the algorithms are shared for many common game task using various languages and frameworks, visit it at: http://rengelbert.com/blog/category/tutorials/